Dangerous Waters [Download]
Cooperative and head-to-head multiplayer modes allow controllable submarine, surface, and air platforms to battle it out in the definitive naval-combat experience. Players can command a platform on their own in multiplayer, or collaborate with multiple players in Multi-station mode as they each operate individual crew-stations and strive to work together as a team on the
Cooperative and head-to-head multiplayer modes allow controllable submarine, surface, and air platforms to battle it out in the definitive naval-combat experience.
Players can command a platform on their own in multiplayer, or collaborate with multiple players in Multi-station mode as they each operate individual crew-stations and strive to work together as a team on the same platform.
By assigning certain crew stations to be manned by the “virtual crewmen”, the player can hand off various functions for the simulation to manage. This allows the player to tailor the game’s difficulty level to their liking and the precise level of involvement and micro management that they wish. The player could choose to monitor every single crew station and himself or choose to just command the platform and to let the A.I. do the rest. Autocrew control is dynamic so the player can enable or disable this feature for every crew station modeled in the game.
Detailed depictions of each controllable unit’s crew-stations and their respective arsenals provide a realistic game-play experience. Over 270 meticulously researched and modeled surface, submarine, and air units.
Authentic simulation of sensor performance both in the air and through the ocean environment challenge the player to detect unknown enemies. Realistic depiction of flight characteristic, buoyancy, air resistance, and gravity provide realistic control and maneuvering.
Updated 3-D graphics engine provides realistic depiction of ocean swells, water reflections, and environmental conditions using the latest vertex and pixel shader technologies.
Extensive worldwide database provided by the U.S. Naval Institute (www.usni.org) offers detailed descriptions of platforms and weaponry to accommodate all possible global conflicts. Over 270 surface, submarine, and air units comprising 17 of the world’s navies can do battle for control of the open ocean.
Powerful mission editor used by the developers to create the missions that will be shipped with the game, will also be available to the player to create their own scenarios. Players will be able to create their own single missions, multiplayer missions, or to string together their own campaigns. These tools will allow the player extensive control over the mission content and enable him to generate an infinite number of scenario possibilities.
Players will compete in campaigns in which their actions have a profound effect on the missions that follow. The use of dynamic elements such as probability of inclusion, dynamic groups of objects, dynamic inclusion of mission goals, and rules of engagement (that can change mid-mission) all ensure that the campaigns will never play the same way twice.
Upon selecting their platform and mission difficulty level, the player will be provided with an entirely random and dynamic scenario. It will be composed of an infinite combination of mission goals, enemy forces, and random locations.
One naval battlefield Multi-station mode Innovative “autocrew” artificial intelligence “Real world” naval units Cutting-edge sensor modeling and physics Scalable 3-D engine and effects Worldwide database Mission creation tools used by the game’s designers Dynamic yet persistent campaigns Quick mission mode Minimum: Windows 98SE/ME/2000/XP*, 550Mhz CPU, 128 MB RAM, D3D Video Card with 32MB RAM (DirectX 9.0b drivers), DX9 Sound Card, 590MB hard drive space, Internet or LAN connection for multiplayer Recommended: 1GHz+ CPU, 256 MB RAM, D3D Video Card with 64MB RAM (with DirectX 9.0b compatible drivers), 1GB hard-drive space Note* Not compatible with Windows 7 and Windows 8
- Multi-Station Mode.
- “Real World” Naval Units.
- Cutting-Edge Sensor Modeling And Physics.
- Scalable 3D Engine And Effects.