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Software Video Learn Autodesk 3ds Max 2013 Christmas Holiday Sale 60% Off Training Tutorials DVD Digital Character Modeling Rendering

LEARN 3DS MAX 2013 Chapter Getting Started : Welcome : Interface : Hotkeys : File setup : Help system : Workspace : The Grid : d Basics : Working in d Space : Creation and Modification : Transformation Gizmo : Cameras : Essentials :: Workflow : Refrences : Quick Menu : Units : Naming :

LEARN 3DS MAX 2013
Chapter Getting Started :
Welcome :
Interface :
Hotkeys :
File setup :
Help system :

Workspace :
The Grid :
d Basics :
Working in d Space :
Creation and Modification :
Transformation Gizmo :
Cameras :

Essentials ::
Workflow :
Refrences :
Quick Menu :
Units :
Naming :
Grouping and Cloning :
Locking Objects :

Modeling ::
The Primitives :
The Primitives:
Overview :
Polygons d :
Polygons d :
Modifier Stack :
Modifier Solutions :
Extruding :
Separating Mesh :
Slicing Polygons :
Merging Polygons :
Smoothing Polygons :
Booleans :
NURBS :
Curves to Nurbs :
Using Nurbs :
Curves :
Lofting :
Lathing :
Sub-Division Surfaces :
Creating Text :
Modeling Notes :

Modeling – Apply the Technique ::

Sword :
Sword :
Sword :
Balloon :
Balloon :

Texture ::
Materials Interface:
Basic Shaders:
Texture:
Transparency:
Maps:
Reflection Maps:
Glow:
Specularity :
Bump Mapping :
Uv’s :
Projecting:
Projecting:
Xform :
Custom Shaders :
Raytraced :

Animation ::
Time :
Controls :
The Timeline :
Keyframes :
Setting and Editing Keyframes :
Motion Paths :
Fine Tuning :
Rigging :
C Forward Kinematics :
Inverse Kinematics :
Spline Ik :
Weights :

Animating Practice ::
Bouncing Ball :
Insect :

Particles ::
Overview :
Emitters and Particles :
Particle Systems :
Canned Systems :
Super Spray :
Gravity :
Attaching Fields :
Shading :
Collisions :

Particle System Practice ::
Steam :
Steam :

Lighting ::
Lights :
Spotlight :
Directional :
Omni Light :
Setting Lights :
Color :
Scene Lighting :
Shadows :
Indirect Lighting :
Target Lights :

Lighting Practice ::
Daylight :
Night :

Rendering ::
Setting up :
Animation Rendering :
The Camera :
Render View :
Environment :

Closing ::
Extra Features :
Last Notes:

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