Software Video Learn Lightwave 9.5 Training DVD Sale 60% Off training video tutorials DVD – Over 10 Hours of Video Training

This post contains affiliate links. As an Amazon Associate I earn from qualifying purchases 3DS Lightwave 9.6 training video 112 movies what you will learn: Introduction Lightwave 9.6, Interface Overview of Lightwave , Modeler Interface and Viewports, What is Lightwave, Creating Project Folders, Display Properties for Layout, Display Properties for Modeler, Viewing the Modeler Interface,

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3DS Lightwave 9.6 training video 112 movies what you will learn: Introduction Lightwave 9.6,
Interface Overview of Lightwave ,
Modeler Interface and Viewports,
What is Lightwave,
Creating Project Folders,
Display Properties for Layout,
Display Properties for Modeler,
Viewing the Modeler Interface,
Understanding D Space,
Navigating Through Viewports,
Working with Modes,
Using Points Mode,
Using Polygons Mode,
Using Edge Mode,
Using Symmetry,
General Options,
Tabs and Groups,
The Create Tab,
The Modify Tab,
Defining the Move Tools,
Defining the Rotate Tools,
Defining the Transformation Tools,
Multiplying Tab Overview,
Using the Extending Groups,
Using the Duplicate Groups,
Using the Subdivide Groups,
Reducing Polygons,
Using the Combining Tools,
Using Convert,
Detail Overview,
Getting Familiar with Layers,
Using Polygon Tools,
Using Point Tools
Using Curves,
Understanding Maps,
What is Modeling,
Polygonal Modeling,
Point Modeling,
Surface Normal,
Working with Splines,
Working with Sub-Patch,
Primitives,
Creating a Box,
Creating a Ball,
Creating a Cone,
Loading and Saving Scenes,
Numeric Values,
Adjusting the Pivot,
Importance of Naming Objects,
Naming Surfaces,
Working with Layers,
Parenting Objects,
Creating Text,
Extruding Text,
Modifying Text,
Layout Overview
Different Layout Views,
View Tabs and Groups,
Items Menu,
Modify Menu,
Set Up Menu,
Utilities Menu,
Render Menu,
View Menu,
Modeler Button,
Loading Scenes and Objects,
Saving all Objects,
Incrementing and Saving,
Backdrop Image,
Understanding Keyframes,
Using the Timeline,
Adjusting Keyframes,
Rendering from a Camera,
Camera Properties,
Adding and Deleting Cameras,
Adding a Target,
Auto Key
Animation Controls,
Parenting Items,
Translating, Rotating, and Transform,
Changing the Axis Orientation,
Previewing and Saving Animation,
Animating the Camera,
Understanding Lighting,
Different Lighting Types,
Adding and Deleting Lights,
Spotlight and Distant Light,
Point and Linear Light,

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